Welcome all

Thank you for checking out my Dark Eldar blog. I plan to record my progress in finishing off my current favourite 40K army which shall encompass my attempts at trying to make the army look half decent (for instance, I have never properly based an army ever, so that will be an experience), battle reports, tactics and painting progress, as well as adding a bit of background here and there.

Apologies to those of you that have checked out numerous blogs like these before - I'm well aware that my painting skills need some work but that's part of the reason for recording it like this. Please leave a comment if you have a question, any thoughts on units or tactics or especially painting hints and tips.


Saturday, 11 August 2012

Craftworld fools pressed into service of the Kabal!

Have been playing around with a couple of lists for my DE, and since I have 2 or even possibly 3 tournaments coming up I was wanting to do something new with them. So in true 6th edition fashion, I have decided to put in some Craftworld Eldar as allies. My disdain for the craftworld muppets is well known amongst my gaming friends, but as I commented on in my review of my Dark Eldar's performance psykers have always been a problem for the poor darklings, with no real way of stopping them. 

Therefore, with the addition of a cheapass Farseer, it cuts down on the amount of psychic shenannigans I should have to tolerate. A lot of folks have commented that I should give him a couple of psychic powers, but really I only need him for Runes of Warding - where enemy psykers must roll 3D6 and add the results, with a 12 or more being Perils of the Warp - and Dark Eldar are not gonna be ones to trust 'allies' with too much influence. I've selected Fortune as my mandatory psychic power, which lets the unit its cast on to re-roll their saves in the next opponents turn. 

If you take allies you must include a troops choice with them, so I've selected a squad of Guardians with an Eldar Missile Launcher (EML), and a Warlock with Singing Spear with the Embolden power. I've always liked the look of the support weapons that Guardians lug about with them, so I picked the Guardians over the more popular Dire Avengers or Rangers/Pathfinders. Mainly because despite being a bit weaker overall, they are mostly going to be hiding behind an Aegis defence line, and with the Embolden power enabling me to re-roll leadership tests (and therefore the Farseer's psychic test muhaha) then they are going to be very hard to shift. The Farseer can go on a quad gun, that I'll be converting to look eldarish, and the extra singing spear I've found to be very useful to get rid of opposing armour in my deployment zone, whilst the quad gun and EML provide a bit of ranged ability and chance to get flyers. 

Since I mentioned they will be hard to shift with shooting, what with being able to re-roll my leadership tests for the Guardians on the Farseer's leadership of 10, then opponents may be tempted to get an assault based squad over my aegis wall and literally be in my base killing my dudes I decided to have a sneaky back up. I wanted to put in a Monstrous Creature to lurk about and provide the Guardians with a bit of muscle if someone managed to get near them with some assaulty stuff. A Dark Eldar talos would be good as it could accumulate Pain Tokens to make itself more powerful, but I already used up my 3 DE heavy support choices. Then I looked at the Wraithlord in the Eldar codex - S10 T 8, and the ability to take 2 flamers plus a long range weapon, and can only be wounded by very few weapons in return. Win! I had always considered Wraithlords a bit fail as Dark Eldar splinter weaponry gets rid of them double quick time, but here all he has to do is lurk about, firing his missile launcher and getting Fortuned to re-roll his saves then jump out, flame squads and mangle any that get too close to my Guardians/Farseer. I converted a cool looking Wraithlord/Talos thing from spare bits I had lying around -mostly Daemon Prince kits and some chaos + old DE stuff. 

So with the Eldar in, and a new razorwing kit the list for the UKGT looks like this:

Dark Eldar primary

HQ - Succubus with venom blade 70
Haemo with Liquifier 60
Haemo with shatterfield 65

5 x KW with blaster, venom with x2 splinter cannon, nightshields 135
5 x KW with blaster, venom with x2 splinter cannon, nightshields 135
3 x wracks, venom with x2 splinter cannon, nightshields 105
8 x wych with heka, venom blade. All with haywires, raider with nightshields, aethersails 186
8 x wych with heka, venom blade. All with haywires, raider with nightshields, aethersails 186

Ravager x 3 dark lances, nightshields 115
Razorwing Jetfighter with x 4 monoscythe missiles, x 2 dark lances, x 1 twin-linked splinter rifle (ha!), nightshields, flickerfield 165
Razorwing Jetfighter with x 4 monoscythe missiles, x 2 dark lances, x 1 twin-linked splinter rifle (really, again - ha!), nightshields, flickerfield 165

Eldar Secondary

HQ - 
Farseer with singing spear, runes of warding, fortune 103

Troops - 
10 Guardians, EML, Warlock with Embolden and Singing Spear 133

Heavy - 
Wraithlord, 2 flamers, EML, Sword 125

Aegis with Eldar quad gun 100


Not optimal by any means, but thats 2 flyers which should do something when they come in (unless Intercepted lol) and 6 troops, which lets me really have a good chance with multiple objective missions. In Big Guns Never Tire, the Wraithlord will sit on an objective and just get Fortuned the whole time whilst the Eldar and him fire at anything that comes near him. 

Dark Eldar zoom off to kill stuff as per usual, though I'd like my Incubi in here as they are cool, but don't think they cut it too well at this type of competitive level. I am a bit worried at only 2 DE combat units, as I feel the 2 wych squads plus Incubi usually confuses my opponent into not killing enough inbound threat but with only 2 raiders they seem a bit exposed.

1 comment:

  1. Hi,

    I've just come back from a tournament and I'm going to add in a aegis defence line, quad gun, and void raven into my list.

    With 2 flyers do you find your first turn shooting rather weak ? As I'm not using eldar allies my first turn shooting will be even weaker than yours and I'm concerned that even when I have first turn a bit of bad luck will mean that I don't kill anything and give up First Blood.